Tharul Thenuwara

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About

Tharul Thenuwara

Hi, I'm Tharul Thenuwara. I'm 17 years old.

I'm interested in game development, storytelling, and directing. My work sits between technical experimentation and narrative design, with a focus on how experiences are shaped rather than simply built.

I began learning game development during the COVID-19 period, after becoming curious about how games were made. My first practical work involved modifying projects built with the FPS Creator engine, which helped me understand mechanics, level structure, and player interaction.

Over time, my interests expanded into game direction, story development, and visual storytelling. I'm also drawn to film and movie direction, especially where cinematic language overlaps with interactive media.

This website is my personal space. It exists to document my work, ideas, and experiments as they evolve.

You're welcome to read, question, or simply observe.

My Mission

I exist to build tools and tell stories that empower creators.

My mission is to put creative control back into the hands of artists, developers, and dreamers – especially those who have been told that world-class game technology is out of reach.

With TORF (Thenuwara's Open Rendering Framework), I am building Sri Lanka's first video game engine – a tool designed for independence, transparency, and creative freedom.

I believe that technology should be transparent, storytelling should be fearless, and creation should have no limits.
Create without limits. Build without fear.

Things I've done

2022
Started game development with FPS Creator – built first playable levels and mods.
2023
Founded Gorilla Motion Works – an indie game studio focused on narrative-driven experiences.
2024
Began development of Thenuwara's Open Rendering Framework (TORF) – Sri Lanka's first game engine.
2025
Released TORF pre-alpha for Windows; started composing music for game soundtracks.
Present
Expanding TORF, directing short films, and exploring cinematic interactive storytelling.
“Create without limits – the only boundaries are the ones you set for yourself.”
— Tharul Thenuwara

Thenuwara's Open Rendering Framework

create without limits
pre‑alpha · windows

A real‑time rendering engine built from the ground up by Tharul Thenuwara. Designed for creators who demand full control over visuals and performance.

Key Features

Real‑time Rendering

Advanced PBR pipeline with dynamic lighting and shadows.

Modular Architecture

Component‑based system, custom plugins and shaders.

Cross‑Platform Ready

Windows first, with macOS & Linux planned.

Optimized Performance

Low‑level memory and rendering control.

The Story

In 2025, at just 17 years old, Tharul Thenuwara set out to do something no one in Sri Lanka had done before: build a video game engine from scratch. What began as a curiosity during the COVID-19 pandemic evolved into a mission to empower creators with a tool that is both powerful and transparent.

Thenuwara's Open Rendering Framework (TORF) is the result of countless hours of coding, debugging, and rethinking how real‑time graphics should work. It is a statement that Sri Lanka can stand at the forefront of game technology.

Today, TORF enters its pre‑alpha phase, available for Windows. It is already capable of handling complex 3D scenes, custom shaders, and a modular architecture that invites experimentation. The journey continues.

Roadmap

2025
Pre‑alpha release – core rendering, scene editor.
Q3 2025
Alpha release – improved asset pipeline, first demos.
2026
Beta & cross‑platform – macOS/Linux support, particle system, physics.
Beyond
Full release, documentation, and community.

In Development

Scene Editor
Scene Editor
Real‑time Rendering
Real‑time Rendering
Material System
Material System
© 2025 Tharul Thenuwara · Thenuwara's Open Rendering Framework (TORF)
Made in Sri Lanka — the first video game engine from the island.